/*
---------------------------------------------------------------------------------------
This source file is part of SWG:ANH (Star Wars Galaxies - A New Hope - Server Emulator)

For more information, visit http://www.swganh.com

Copyright (c) 2006 - 2010 The SWG:ANH Team
---------------------------------------------------------------------------------------
Use of this source code is governed by the GPL v3 license that can be found
in the COPYING file or at http://www.gnu.org/licenses/gpl-3.0.html

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
---------------------------------------------------------------------------------------
*/
#include "MissionFactory.h"
#include "ObjectFactoryCallback.h"

#include "Utils/utils.h"


//=============================================================================

bool				MissionFactory::mInsFlag    = false;
MissionFactory*		MissionFactory::mSingleton  = NULL;

//=============================================================================

MissionFactory*	MissionFactory::Init(Database* database)
{
    if(!mInsFlag)
    {
        mSingleton = new MissionFactory();
        mInsFlag = true;
        return mSingleton;
    }
    else
        return mSingleton;
}

//=============================================================================
//MissionFactory::MissionFactory(Database* database) : FactoryBase(database)
MissionFactory::MissionFactory()
{
    //init memeber objects
}

//=============================================================================

MissionFactory::~MissionFactory()
{
    mInsFlag = false;
    delete(mSingleton);
}

//=============================================================================
